Playtests

Each NERO chapter abides by the rules listed in this book. Additionally, these rules can be modified and new rules added by official NERO play tests. The NERO International Office makes available an official list of rules that are being play tested on their website www.nerolarp.com. Each chapter must make available a list of the play tests that they are using, so that players attending events at a chapter can find out ahead of time which play tests will be in use.

These playtests are re-evaluated every 3 months.

In use at POLAR

Zines

Transform

Full List of NERO Playtests

  • Arcane Delivery
  • Updated: April 17, 2018 Version: v1.0 Authors: Ian Petley, Jerry Boyd and Nick Denny Approved By: Joseph Valenti Objective: The objective of this playtest is to enhance the effectiveness of the effect type Arcane be eliminating any defenses to the delivery type. Summary: The following changes to the Arcane delivery type are as follows: P.87 of the Rulebook under Effect Types: Arcane: Effects delivered this way are created from raw energies.

  • Arrow and Bolt Alteration
  • Updated: April 17, 2018 Version: v1.0 Authors: Ian Petley, Jerry Boyd and Nick Denny Approved By: Joseph Valenti Objective: To cut down on the tag requires of PCs in order to use Archery. Summary: In order to use a Bow/Crossbow, arrow/bolt tags are no longer required. As this is a playtest and not a rules change, arrows/bolts tags may still be used, however now give the weapon +1 damage when used.

  • Celestial Base 10
  • Updated: April 17, 2018 Version: v1.0 Authors: Ian Petley, Jerry Boyd and Nick Denny Objective: The objective of this playtest is to increase Celestial’s ability to deal direct damage to it’s targets. Summary: Celestial damage spells will now be base 10 instead of base 5. The following changes to Celestial spells are as follows (changing table 5-5, and Figures 5-7) Level Spell New damage 1 Magic Missile 10 2 Lightning Bolt 20 3 Ice Bolt 30 4 Flame Bolt 40 5 Stone Bolt 40 6 Enflame 40 7 Ice Storm 70 8 Dragons Breath 80 9 Eldrich Blast 80 9 Magic Storm 10

  • Celestial PvE Bonus
  • Version: 1.0 Updated: April 17, 2018 Authors: Ian Petley, Jerry Boyd and Nick Denny Approved By: Joseph Valenti Objective: The objective of this playtest is to promote use of Celestial damage spells over use of other magics on monsters and PCs with augmented stat cards. Summary: Any monster (as defined by a character not made entirely skills purchased via the Rulebook) or any character with an activated transform or in a golem will be affected by the Monster Special Vulnerability (p.

  • Foam Weapon Bonus
  • Updated: August 1, 2014 Version: 1.1 Authors: Jason Mote and Jerry Boyd Effective Dates: August 1, 2014 through December 31, 2015. This is an optional playtest for Local NERO Chapters and is not mandatory. Forward: This playtest is an attempt to incentivize better looking weapons and costuming. Latex and Plastidip weapons have already been in use prior to this playtest. NERO has been asking players and staff to go to the “next level” of theatrical costuming for many years.

  • Personal Estates System
  • Updated: Aug 12, 2014 Authors: Michael Marzilli Version: 1.0.0 Introduction Welcome to NERO LARP’s Personal Estate System. This system is designed to work in tandem with the larger NERO LARP Estate System, which covers running estates ranging from small hamlets to entire empires. The personal estate system is developed to allow the player to further develop their character by allowing the purchase of homes and/or businesses, as well as hire employees/hirelings.

  • Racial Traits
  • Version: 1.2 Objective: This playtest expands racial abilities and opens them up to purchase and use for all races at an increased cost. The primary purpose of this is to facilitate a broader range of character concepts and role-play otions to all NERO players Secondary Objective: Secondary benefits of this playtest are the elimination of racial restrictions and disadvantage. This also serves to expand the viable options for players and characters in the future.

  • Transform
  • This is a work in progress any questions or comments talk to the Committee Changes You Have Become a Monster All transformed characters are subject to Monster card effects like Celestial PVE playtest. Paragon/Greater Race is not considered a “monster” They embody the traits of legendary heroes of their race but suffer the “monster card” effect for Celestial PVE Playtest Conditions for Transform Activation Plot Activated Do not ask Plot to “activate” your transform as modules will be written with them in mind or side Roleplay Spirit Quests will be handled privately.

  • Unified Refitting
  • Version: 1.0 Updated: April 17, 2018 Authors: Ian Petley, Jerry Boyd and Nick Denny Approved By: Joseph Valenti Objective: Currently it requires sixty seconds to refit your physical armour (roleplaying tightening straps, repositioning plates), sixty seconds to refit your dexterity armor (roleplaying stretching and/or shaking out tightened muscles), and an additional sixty seconds to refit your arcane armor (roleplaying concentrating). The objective of this playtest is to unify the refitting process of physical armor, dexterity armor, and arcane armor into one sixty second count.

  • Weapon Maneuver
  • Updated: April 17, 2018 version: 1.1 Authors: Dan Comstock Approved By: Joseph Valenti Objective: This playtest supports the Slash Five Playtest’s Math Streamline objective. Secondary Objective: Add Character Specialization / Options: high cost skills/talents relating to character concept/theme. These should not add significant amounts of power, but make characters shine in certain situations. These should be available to new characters. Summary: This playtest is to be used in conjunction with the Slash Five playtest.

  • Workshops
  • Version: 1.0.1 Updated: July 29, 2014 Authors: Ian Petley, Jerry Boyd and Nick Denny Approved By: It is possible to become more productive in making Production items if you have access to a workshop that specializes in making them. A character with a workshop can make additional Levels of items to a maximum of their Base Production Level. There are specialized workshops for making: alchemical elixirs, gases, and contact poisons weapons and armor potions scrolls traps Access to these workshops is found through in game means, often by way of a local guild or noble connection.

  • slash five